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![]() HOW DO I SET ONE UP?īefore setting up a particle system it's important to note that most of a particle systems code is only ever called once in a game, usually in some type of controller object in the first room or level (this is not always the case, but it is a general rule of thumb). We use code to define a series of visual aspects for our particle, and then we place it in the "container" so that we can take it out and use it whenever and wherever we need later. Think of a particle system like a container that we will use to hold our particles ready for use. Fire effect made with particles, courtesy of Martin Crownover
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